Millie-Jo MacIver, written in a swirling caligraphy with a feather on the end of the 'r' in MacIver.

Millie-Jo MacIver smiles at the camera, at Norwich Games Festival 2026.

Hello! I’m Millie-Jo. I make stuff 👋Mostly, I make Games, or support others with making them.Sometimes, you’ll catch me making jewellery and small gifts (I've been running a handmade business since 2020).Occasionally, I make things that have nothing to do with either of those! However, everything I do comes from a love and knack for ideation, hands-on creation, and actualisation.In short: I care about human-made things, seeing them through from beginning to end, and doing them well!

How can I help?

I can provide a trusty hand in all things Narrative, Writing, Production, Branding/Marketing, Content Creation, and Events & Community initiatives. I mostly do this for Games, but I've worked across a variety of creative industries and mediums including Theatre, TV, and Radio.You can explore some of my work below. I'm always up for chatting about Games and other creative initiatives!



The logo for Games Leadership, featuring the lettering in bold font and tiered green, yellow and orange lines underneath.

Project Coordinator
(2025 - present)

The logo for Games Leadership, featuring the lettering in bold font and tiered green, yellow and orange lines underneath.

Owner
(2020 - present)

The logo for Lunaboot Studios, featuring bold font and a black and white moon with a boot print on it.

Narrative Designer
(2024 - 2025)


GAMES


Here are the various games I've contributed to, as a Narrative Designer, Writer, Game Designer, Producer, and Project Manager.I'm an IG50 Winner in the Design & Narrative category, and was Narrative Designer at Lunaboot Studios until November 2025.For more about each project and to play them on itch.io, click the images!

The cover photo for Repair & Rewind, a cosy puzzle game on itch.io.

Project Coordinator, Narrative Designer & Writer/Editor

The cover photo for All Stacked Up, a platformer game on itch.io.

Game Designer &
Project Manager

A temporary cover photo for Lunaboot Studios' debut title currently in development.

Narrative Designer & additional Operations support

The cover photo for Kitty's Revenge, an interactive story puzzle game on itch.io.

Narrative Designer, Game Designer & Project Manager

The cover photo for Shell Shuffle, a puzzle game on itch.io.

Writer, Narrative Designer & Producer

The cover photo for Little Captain, First Mate, a narrative platformer game on itch.io.

Narrative Designer, Project Manager & Game Designer

The cover photo for Graviton (jam version), a 3D puzzle platformer game on itch.io.

Producer &
Narrative Designer

The cover photo for Gnome vs Gnome, an single-player strategy versus game on itch.io.

Producer &
Lead Game Designer

The cover photo for Tick-Tock Trolley Shop, a comedic and chaotic Christmas game on itch.io.

Writer, Dialogue Editor
& Project Manager



About My Games


Repair & Rewind

August 2025
Roles: Project Coordinator, Narrative Designer & Writer/Editor
Team size: 9
Development: 96 hours
Play time: 10 mins

Repair & Rewind was created in 96 hours for GMTK 2025, incorporating the theme 'Loop'. Our game follows the theme on multiple layers; through the physical looping of cassette tapes, the puzzle loop present within the gameplay and looping audio, as well as the broader narrative loop of exploring LGBTQ+ relationships across time - namely the archiving of memories and lived experiences via different mediums (from cassette tapes to text messages!)


Project Graviton

In development by Lunaboot Studios, Nov 2024 -
Roles: Narrative Designer & additional Operations support
Team size: 10
Development: on team Nov 2024 - Nov 2025

Responsible for early story concepting, worldbuilding, and direction. I worked closely with other disciplines and the Creative Director to help develop narrative cohesion. I also provided additional Operations support outside of this role.
'Project Graviton' is set in a strange and decaying world, blending unique physics-oriented mechanics with atmospheric storytelling, drawing inspiration from the techno-utopian dreams and abstract 3D art of the 1990s and early 2000s.


Tick-Tock Trolley Shop

December 2024
Roles: Writer, Dialogue Editor & Project Manager
Team size: 5
Development: 1 week
Play time: 3 mins

Created in under a week (finishing on Christmas Eve) this game was made for Jame Gam Christmas 2024, featuring the required themes of 'Momentum' and 'Christmas', and the necessary special object 'Candy Cane'. I wrote all dialogue and managed the team.
Zoom your way around a crowded supermarket full of last-minute shoppers to grab everything you need for Christmas dinner! Get points for every successful item retrieval, and gain additional time for every shopper you bash out of your way with your trolley. Score as many points as possible before time runs out!


Little Captain, First Mate

May - October 2024
Roles: Narrative Designer, Project Manager & Game Designer
Team size: 5 (+2 additional short-term members)
Development: 6 months
Play time: 15 mins

This game was created for the Safe In Our World Mental Health Game Dev Champions 2024 jam. It follows the bond and memories of two siblings, exploring the layers and complexity of grief when revisiting happy times. As my first longer jam project, there were unique opportunities and challenges presented in pursuing a story with heavier themes, ensuring we dealt with them sensitively, and managing scope.


All Stacked Up

August 2024
Roles: Game Designer & Project Manager
Team size: 8
Development: 96 hours
Play time: 5 mins

This game was created for GMTK Jam 2024, incorporating the jam theme of 'Built to Scale'. All Stacked Up is a cosy puzzle platformer that follows a set of Russian Dolls from the smallest size upward, as they navigate cluttered shelves. Each Doll possesses unique abilities and limitations, relative to their size and the surrounding environment, which players must utilise to manipulate different their environment and reunite with the biggest Russian Doll!


Gnome vs Gnome

August 2024
Roles: Producer & Lead Game Designer
Team size: 8
Development: 1 week
Play time: 6 mins

This game was created for Snappy Gurus Game Off 2024, based on the jam theme of 'The Grass is Greener on the Other Side'. Gnome vs Gnome explores a comedic rivalry between two garden gnomes as they each attempt to see their territory take the prize for 'The Best Village Garden of the Year'!
This was my first time taking full lead on a project: after thinking up the idea for the game concept, I approached various people in my network to assemble a team and make it happen! Acting as both Producer and Lead Game Designer taught me much about supporting a larger team by managing and adapting individual workflows, balanced with my own contribution to the game's design including mechanics, gameplay loops, objectives, difficulty, narrative direction, and player progression.


Kitty's Revenge

July 2024
Roles: Narrative Designer, Game Designer & Project Manager
Team size: 4 (+1 feline voice actor)
Development: 1 week
Play time: 10 mins

Human offends Kitty. Kitty gets revenge! A cosy, narrative puzzle game created for Black Cat Jam and incorporating the theme of 'chaos'. This is the first game for which I was the sole game designer. Comments left during the rating period were extremely positive, offering praise for the concept and how entertaining it was to play! Overall, the game placed #13 out of 135 entries.


Graviton

July 2024
Roles: Producer & Narrative Designer
Team size: 9
Development: 1 week
Play time: 10-15 mins

A 3D puzzle platformer game with the ability to manipulate time and gravity, created for Thinky Puzzle Jam 4 and incorporating the theme of 'Extreme Sports'. For my role as Narrative Designer, I constructed an elaborate world and backstory to explain the intended mechanics and meet the theme, as well as determining the overall art direction with the creation of a mood board for reference during development. I then oversaw production of the project, liaising between the creative and technical teams to create the demo currently published.


Shell Shuffle

May 2024
Roles: Writer, Narrative Designer & Producer
Team size: 5
Development: 72 hours
Play time: 10 mins

A cosy puzzle game created for Mini Jam 159: Ocean by a team of IG50 2024 award winners. Incorporating the limitation 'as small as possible', this game includes a twist on traditional merge game mechanics by having items occupy varying amounts of grid space. As the sole writer and narrative designer on the team, I wrote all dialogue and tutorial text, and provided narrative direction by liaising with other members of the team to ensure all aspects of the game worked together cohesively.


WRITING & NARRATIVE



For examples of my Games Writing and Narrative Design work, check out My Games!
Writing samples are available upon request.Below are various credits for other Writing work I've done across a variety of mediums, including a poem display for Specsavers, episode pitches for a new series pitched to CBBC TV, and an original play for Oldham Coliseum Theatre.



Ten Years' Time: A Hopeful Prediction for the Future of the Creative Industries | Arts Emergency | (16 Feb 2024)
My vision for the arts and cultural world in 2034. Comissioned by Arts Emergency for their community noticeboard.


24, Henry Street | Glossop Creates | (25 Nov 2023 - 6 Jan 2024)
Worked with a newly established business to produce a poem reflecting their journey, as part of an interactive trail experience for A Local Winter Story Trail '23.


Father Christmas Goes to Specsavers - Again! | Glossop Creates | (26 Nov 2022 - 6 Jan 2023)
Worked with the Specsavers Glossop team to produce a poem for their window display, contributing to an interactive trail experience for A Local Winter Story Trail '22.


The Dying Light | Watch this | (Nov 2020 - 12 Feb 2021)
Credited as Assistant Director for this remotely-produced radio play, I wrote all chorus dialogue and background audio, and directed chorus members independently.



Episode Pitches for New CBBC TV Series | Undeveloped | (7 Jan 2020)
Commissioned to write two episode pitches for a new series pitched to CBBC TV.



Once Upon A Time | Take Back: Our Girls | (3 Oct 2018)
Inspired by the real stories of different women, covering topics such as FGM and the US prison system. Part of a script-in-hand performance evening by Take Back Theatre.


Seeking Approval From Trustworthy Sources | Take Back: Our Bodies | (6 May 2017)
A response to a misogynistic listicle about women and celebrating the joy of friendship. Part of a script-in-hand performance evening from Take Back Theatre.


Monsters Make Good Friends Too! | Oldham Coliseum Theatre | (13 to 16 Feb 2017)
An original children's play that toured across Greater Manchester libraries during half-term. Commissioned exclusively for Oldham Coliseum Theatre's young rep company.



Dear Mr President-elect | Take Back: America | (23 Jan 2017)
A response to the result of the recent US presidential election. Part of a script-in hand performance evening by Take Back Theatre.



Branding & Marketing


A selection of the Branding and Creative Marketing work I've done:




Millie-Jo MacIver, written in a swirling caligraphy with a feather on the end of the 'r' in MacIver.

Testimonials


A selection of the some of the nice things some nice people have said:

I was super impressed by Millie's enthusiasm and the care that she puts into everything that she does. She is a complete legend and a valuable team member for anyone lucky enough to work with her. If you want someone passionate, intelligent, hard-working and kind on your team, you need to speak to her! She also has great potential as a future leader or manager.Jayne Robinson ~ Marketing Director

Millie is a friendly and considerate colleague who is a joy to work with and would be an asset to any team. She comes prepared with a plethora of ideas, but is always ready to listen and adapt to the changing needs of a project. In addition, her documents display a level of visual flair that I can only dream of! If you want inviting and arresting narrative pitch documents, Millie can deliver that in spades!Mike Faraday ~ Writer & Narrative Designer

Millie is in every aspect hardworking, resourceful and determined. She's able to tackle many diverse tasks at once while remaining utterly dependable and focused. She has an incredible intuition for storytelling and has designed powerful yet pragmatic narrative work across a range of styles and genres of games, not to mention other media besides.Lydia Cockerham ~ Principal Narrative Designer

Millie is brilliantly creative in her ideas and writing and has been able to also use these skills in her own business. She’s going to be a real star and I’m so excited to see what she does next.Jade Hanley ~ Product Manager




Millie-Jo MacIver, written in a swirling caligraphy with a feather on the end of the 'r' in MacIver.

Awards & Achievements


The IG50 Winner logo, by IntoGames.

Design & Narrative Winner
(2024)




Millie-Jo MacIver, written in a swirling caligraphy with a feather on the end of the 'r' in MacIver.

Early Career Resources



These resources have been curated for early career individuals. If that's not you, feel free to browse anyway! There may still be something useful :)
*Note: I'm still actively adding to this. Please check back again soon for more!

DISCORD SERVERS

The logo for Into Games.

INTO GAMES

About: Perfect for early career individuals or career switchers looking to get into the Games Industry. Network with peers, ask questions, and receive community support. They also have discipline-specific discussion and support and areas!

The logo for Cave Bear Games.

CAVE BEAR GAMES

About: A welcoming community for Junior and Indie game developers with volunteer studio opportunities available.

The logo for Midlands Games Industry.

MIDLANDS GAMES INDUSTRY

About: For Games professionals across Indie - AAA in the UK Midlands area. Home to Brum Indies, where students, hobbyists, and all interested in Game Development are welcome.

The logo for Work With Indies

WORK WITH INDIES

About: A great place to find job postings and opportunities for Indie studios across all experience levels (some roles are remote-friendly!)


GAME JAMS

The logo for Itch.io

ITCH.IO

About: Different game jams with all sorts of themes, rules, lengths and sometimes prizes are happening all the time here! Plus, it's a treasure trove of brilliant Indie titles.
(My own games are playable via the Itch.io link at the bottom of the page!)


OTHER RESOURCES

The logo for Work With Indies

ENTRY LEVEL SKILLS HUB

About: A collaborative platform offering insight into various entry level roles available in the Games Industry, along with links to even more resources!