Millie-Jo MacIver, written in a swirling caligraphy with a feather on the end of the 'r' in MacIver.

Narrative, Production, Community & more!


Millie-Jo MacIver faces the camera, smiling, at Guildford Games festival.

Millie-Jo is a UK-based creative with 8+ years of professional writing experience and media production knowledge, having contributed to multiple projects across various mediums including Games, Theatre, TV, Radio, and more.She is currently Project Coordinator at Games Leadership® and Narrative Designer at Lunaboot Studios, working on their debut title set for a 2026 release. Her experience as a writer includes working with Specsavers, Oldham Coliseum Theatre, and providing episode pitches for a new series pitched to CBBC TV. In 2024, she received the IG50 Award in the Design & Narrative category.


GAMES

For more about each, see Game Development.

A temporary cover photo for Lunaboot Studios' debut title currently in development.
The cover photo for All Stacked Up, a platformer game on itch.io.
The cover photo for Kitty's Revenge, an interactive story puzzle game on itch.io.
The cover photo for Shell Shuffle, a puzzle game on itch.io.
The cover photo for Little Captain, First Mate, a narrative platformer game on itch.io.
The cover photo for Graviton (jam version), a 3D puzzle platformer game on itch.io.
The cover photo for Gnome vs Gnome, an single-player strategy versus game on itch.io.
The cover photo for Tick-Tock Trolley Shop, a comedic and chaotic Christmas game on itch.io.

The logo for Games Leadership, featuring the lettering in bold font and tiered green, yellow and orange lines underneath.

Jr Project Coordinator

The logo for Lunaboot Studios, featuring bold font and a black and white moon with a boot print on it.

Narrative Designer

The IG50 Winner logo, by IntoGames.

Design & Narrative (2024)


GAME DEVELOPMENT


Millie is an IG50 2024 Winner in the Design & Narrative category, with experience working in teams on multiple game projects as a Writer, Narrative Designer, Producer, Game Designer and Project Manager.She is currently working within a team of 10 at Lunaboot Studios on their debut title as the team's Narrative Designer. Below is a list of the published games she has contributed to along with the roles held, which can be played for free over on itch.io.

Project Graviton (in development)

LUNABOOT STUDIOS
Roles: Narrative Designer & additional Operations support
Team size: 10
Development: part-time since November 2024
Set in a strange and decaying world, 'Project Graviton' blends unique, physics-oriented mechanics with atmospheric storytelling. Drawing inspiration from the techno-utopian dreams and abstract 3D art of the 1990s and early 2000s, Graviton takes players on a subversive journey through space and time.

Tick-Tock Trolley Shop (December 2024)

Roles: Writer, Dialogue Editor & Project Manager
Team size: 5
Development: 1 week
Play time: 3 minutes
Created in under a week (and finishing on Christmas Eve!) this game was made for the Jame Gam Christmas 2024 jam, featuring the required themes of 'Momentum' and 'Christmas', and the necessary special object 'Candy Cane'.
Zoom your way around this crowded supermarket of last-minute shoppers to grab everything you need for Christmas dinner! Gain points for every successful item retrieval and grab additional time for every shopper you bash out of your way using your trolley. Gain as many points as possible before time runs out.

Little Captain, First Mate (October 2024)

Roles: Narrative Designer, Project Manager & Game Designer
Team size: 5 (+2 additional short-term members)
Development: 6 months
Play time: 15 minutes
This game was created for the Safe In Our World Mental Health Game Dev Champions 2024 jam. It follows the close bond of two siblings and the special memories they shared together, exploring the complexities of grief and how it can feel to revisit happy times through this lens. As my first longer game jam project, there were unique opportunities and challenges presented in pursuing a story with heavier themes and ensuring that we dealt with them sensitively. An ambitious game that the team are extremely proud of.

All Stacked Up (August 2024)

Roles: Game Designer & Project Manager
Team size: 8
Development: 96 hours
Play time: 5 minutes
This game was created for GMTK Jam 2024, incorporating the jam theme of 'Built to Scale'. All Stacked Up is a cosy puzzle platformer that follows a set of Russian Dolls from the smallest size upward, as they navigate cluttered shelves. Each Doll possesses unique abilities and limitations, relative to their size and the surrounding environment, which players must utilise to manipulate different their environment and reunite with the biggest Russian Doll!

Gnome vs Gnome (August 2024)

Roles: Producer & Lead Game Designer
Team size: 8
Development: 1 week
Play time: 5 minutes
This game was created for Snappy Gurus Game Off 2024, based on the jam theme of 'The Grass is Greener on the Other Side'. Gnome vs Gnome explores a comedic rivalry between two garden gnomes as they each attempt to see their territory take the prize for 'The Best Village Garden of the Year'! This was my first time taking full lead on a project: after thinking up the idea for the game concept, I approached various people in my network in order to assemble a multidisciplinary team and make it happen! Acting as both Producer and Lead Game Designer taught me much about supporting a larger team through managing and adapting individual workflows, balanced with my own contribution the game's design including the mechanics, gameplay loops, objectives, difficulty, narrative direction and overall progression.

Kitty's Revenge (July 2024)

Roles: Narrative, Game Design & Project Management
Team size: 4 (+1 feline voice actor)
Development: 1 week
Play time: 5-10 minutes
Human offends Kitty. Kitty gets revenge! A cosy, narrative mini puzzle game created for Black Cat Jam and incorporating the theme of 'chaos'. This is the first game for which Millie was the sole game designer: comments left during the rating period were extremely positive, offering praise for the concept and how entertaining it was to play. Overall, the game placed #13 out of 135 entries for Black Cat Jam.

Graviton (July 2024)

Roles: Producer & Narrative Designer
Team size: 9
Development: 1 week
Play time: 10-15 minutes
A 3D puzzle platformer game with the ability to manipulate time and gravity, created for Thinky Puzzle Jam 4 and incorporating the theme of 'Extreme Sports'. For Millie's role as Narrative Designer, she constructed an elaborate world and backstory to explain the intended mechanics and meet the theme, as well as determining the overall art direction with the creation of a mood board for reference during development. Millie then oversaw production of the project, liaising between the creative and technical teams to create the demo currently published.

Shell Shuffle (May 2024)

Roles: Writer, Narrative Designer & Producer
Team size: 5
Development: 72 hours
Play time: 10 minutes
A cosy puzzle game created for Mini Jam 159: Ocean by a team of IG50 2024 award winners. Incorporating the limitation 'as small as possible', this game includes a twist on traditional merge game mechanics by having items occupy varying amounts of grid space. As the sole writer and narrative designer on the team, Millie wrote all dialogue and tutorial text, and provided narrative direction by liaising with other members of the team to ensure all aspects of the game worked together cohesively.

WRITING WORK


For Games Writing and Narrative Design work, see Game Development.Millie's work as a writer has afforded experience on multiple projects over 8+ years and across a variety of mediums, including commissioned work for Specsavers, episode pitches for a new series pitched to CBBC TV, and an original play for Oldham Coliseum Theatre. Below is a list of various credits._ _ _Ten Years' Time | Arts Emergency (16 Feb 2024)
• Millie's vision for the arts and cultural world in 2034.
24, Henry Street | Glossop Creates (25 Nov 2023 - 6 Jan 2024)
• Worked with a newly established business to produce a poem reflecting their journey, as part of an interactive trail experience for A Local Winter Story Trail '23.
Father Christmas Goes to Specsavers - Again! | Glossop Creates (26 Nov 2022 - 6 Jan 2023)
• Worked with the Specsavers Glossop team to produce a poem for their window display, contributing to an interactive trail experience for A Local Winter Story Trail '22.
The Dying Light | Watch this (Nov 2020 - 12 Feb 2021)
• Credited as Assistant Director. Wrote all chorus dialogue and additional background audio. Directed chorus members solo.
Episode Pitches for New CBBC TV Series | Undeveloped (7 Jan 2020)
• Commissioned to write two episode pitches for a new series pitched to CBBC TV.
Once Upon A Time | Take Back: Our Girls (8 Oct 2018)
• Inspired by the real stories of different women, covering topics such as FGM and the US prison system. Part of a script-in-hand performance evening by Take Back Theatre.
Seeking Approval From Trustworthy Sources | Take Back: Our Bodies (6 May 2017)
• A response to a misogynistic listicle about women and celebrating the joy of friendship. Part of a script-in-hand performance evening from Take Back Theatre.
Monsters Make Good Friends Too! | Oldham Coliseum Theatre (13 to 16 Feb 2017)
• An original children's play that toured across Greater Manchester libraries during half-term. Commissioned exclusively for Oldham Coliseum Theatre's young rep company.
Dear Mr President-elect | Take Back: America (24 Jan 2017)
• A response to the result of the recent US presidential election. Part of a script-in hand performance evening by Take Back Theatre.